In this workshop we learned how to create custom ID maps by using Maya, Photoshop and Substance Painter. First off we opened Maya and went to the UV editor to take a UV snapshot. We then put the snapshot into Photoshop and used the reference image and went into the effects settings and changed the…
Concept Art
As part of making my asset pack, I made concept art of some of my assets. First, I made a miniature version in Maya, then I took a screenshot of that and traced it out in Photoshop using a graphics tablet. First I made a miniature model of the Tower in Maya which I could…
Primary Research: Textures
I’m having trouble uploading my photos so I’m using my asset pack partners for now. Today we took pictures ourselves of textures we think will be useful in our asset pack.
Asset Pack Ideas and Textures VIDEO
WIP asset pack by devrim_soysal on Sketchfab POLYGON – City Pack preview by Synty Studios on Sketchfab Scrap City Assets second pack by BlackSpire on Sketchfab Styalised Rifle by Jake Sullivan on Sketchfab Low-Poly Smith and Wesson Revolver by Maxim Decaluwe on Sketchfab Scott's Hut Interior by John Fino (tauricity) on Sketchfab TTM-3 WIP by…
Google Maps and Street View
Today we used google maps/street view to find images and locations that would fit our game ideas. My asset pack decided to set our game in a post-apocalyptic world, most of the cities are destroyed and much of the population is killed, leaving all the previously heavily populated areas abandoned and small towns the only…
Modular Asset – Lego City
Today we created something using lego to work on our teamwork and creativity, we also had to come up with a story to match our creation. Our teamwork is somewhat chaotic, despite my teammate somewhat dictating the project I still approve of many of his decisions and I can persuade him to change some things,…
Vertex Painting
Today we learned about vertex painting, the process of painting one texture over an existing one. You can also paint textures onto modular assets, I used a few existing assets to make the objects shown below and used vertex painting to blend them with the surrounding area. This is how the material must be set…